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Wow macropedia
Wow macropedia





wow macropedia
  1. Wow macropedia pdf#
  2. Wow macropedia series#

If you like the map, but think the furniture in the rooms won't suit your uses, you can click to basically turn the furniture off. Click the right button and the color layers are hidden. Let's say that the map is in color but you want to print in black & white.

Wow macropedia pdf#

You open up the PDF and it comes with these little clicky buttons. 0one is part of the YourGamesNow collective, which is a fabulous place to get gaming PDFs.Īt least some of the 0one maps come with this great feature called "Rule the Dungeon!".

Wow macropedia series#

And if you always wanted your own megadungeon but hate mapping, you really need to check out their series of super-mega Under the Mountain level maps. Their Caverns of Chaos is a gorgeous and utterly gameable homage to the original Caves of Chaos. That goes right back to why my group and so many others hybridized the two games: we wanted to pick and choose a level of complexity between the two published extremes.Ĭhanging gears for just a moment, is everyone familiar with 0one Games? (I think that's supposed to be pronounced "zero one" but I always want to say "oon".) They make some of the best dang maps you can buy. On the other end of the spectrum, Basic/Expert type D&D can be a little too simplistic for some people. Hell, in a quarter century of gaming I've only met one guy that claimed his group played 1st edition AD&D exactly as written.

wow macropedia

As I recently proved in my own gaming group, not that many gamers want to play AD&D 1st edition as written. So this is where maybe OSRIC and Labyrinth Lord and such are missing the boat. More class and race options? Sign us up! Higher level spells? We'll take all you can spare! Two-handed swords that do an amazing 3d6 damage against big dudes? You know we want in on that action! I'm painting with a broad brush here, but basically for an entire generation of D&D kids we tended to play Basic D&D but bolted on the bits from Advanced that we liked. Our Basic D&D m-u's could cast spells without components, so why should our Advanced guys be saddled with that crap? We used Basic D&D's super-simple group initiative rules. But whenever we found a mechanic we considered too cumbersome, we ignored it in favor of D&D as Tom Moldvay had taught us. The immediate problem, of course, is that AD&D was a LOT more game than Basic/Expert D&D, with a lot more fiddly bits. We were all dumb kids in a hobby clearly originally aimed at a much older and more sophisticated audience, so we of course all had to get in on this 'Advanced' stuff. At some point thereafter the existence of Advanced Dungeons & Dragons became known to us. I started with Moldvay's near-flawless '81 edit but at least as many, if not more, got on the bandwagon with Mentzer's even-better-for-newbies '83 stuff. We generally all started out with either the '81 or '83 Basic D&D rules. Over the years I've talked to a lot of gamers and past gamers who started as snotnose kids back in the 80's and most of the time I hear much the same story from them.

wow macropedia

I started gaming as a snotnose kid back in the 80's.







Wow macropedia